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3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

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Author: Fletcher Dunn
Publisher: Wordware Publishing, Inc.
Category: Book

List Price: $49.95
Buy New: $26.77
You Save: $23.18 (46%)



New (24) Used (13) from $20.50

Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 46416

Media: Paperback
Pages: 476
Number Of Items: 1
Shipping Weight (lbs): 1.7
Dimensions (in): 9.2 x 7.5 x 1

ISBN: 1556229119
Dewey Decimal Number: 006.6
EAN: 9781556229114

Publication Date: June 25, 2002
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand new item. Over 3.5 million customers served. Order now. Selling online since 1995. Few left in stock - order soon. Code: N20080825073934N

Customer Reviews:
Showing reviews 6-10 of 39
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5 out of 5 stars Clear and explanatory text about core 3d math.   January 7, 2005
Jonathan C. Schmid
7 out of 9 found this review helpful

This book is a rare find. Many advanced math texts suffer from unclear prose or use cryptic symbols, but not this one. What you'll find are clear and well written explanations of each 3d math topic, followed by illustrative pictures and easy to read formulas. Highly recommended, especially as a starting point for learning 3d math.


5 out of 5 stars WOW   June 9, 2003
Luc (Newark, Ohio United States)
8 out of 9 found this review helpful

I bought this book with 'NO' experience in game programming or 3d math. I guess you could have called me a 'pre-beginner' if that says anything. I have tried to learn 3d programming from reading other books on this topic and found myself getting confused before finishing the first couple of pages. This book came to my house and I began reading chapter 1, before I knew it I was on chapter 5 (2 hours later) and knew a good bit about Vectors, Matrices, 3d Coordinate systems and the such. I have always been a firm believer in reference books to use as I learn rather than getting the step-by-step books. I am not one to read a book from front to back, but this book has really been an exception. I would recommend this book to ANYBODY who wants to learn 3d game programming. It is an easy read and really shows how easy the concepts are once you get the algorigthms down. I am now on chapter 10 and plan on reading more tonight. :) I can't wait to be done with it and start applying the code in this book... Thanks Fletcher Dunn!


5 out of 5 stars Great (Re)Introduction to Basic Concepts   February 8, 2007
S. Valente (Long Island)
1 out of 2 found this review helpful

I hadn't seen much math or geometry since high school, but this book does a great job at easing you into the underlying concepts of some pretty heavy stuff. I tried to wade through the CG "bibles" ("Real Time Rendering", "Principles of Computer Graphics in C") and quickly realized that if you're not either a CG major in college or an experienced CG pro, those books are like being in heavy seas without a life vest. (It really makes you appreciate what's involved in making those Pixar movies!)

Anyway, what I like about this book is that it explains everything first in fairly simple mathematical terms, deriving equations and proofs as it goes, and then illustrates to you visually exactly what is happening.

The majority of the material is conceptual. This is not a coding book from which you can pull easy answers. The code samples are in C++ and are confined to a few special chapters, and are really included as a programmatic interpretation of those concepts.

If you're already a CG pro, don't bother. You probably know all the info herein from the top of your head, as well as having one of those other "bibles" on your desk! But for a RAD programmer who needs a quick handle on some of the underlying concepts, this is the book!

Thanks Fletcher & Ian!



5 out of 5 stars superbly written   October 17, 2003
Ahmed Morsi (JEDDAH, AZZIZEYA Saudi Arabia)
1 out of 6 found this review helpful

i will not be able to praise this book more than the others did already . this book made love linear algebra ,its really very well written
i even recomend it for people like mathematics or want to learn linear algebra and not really necessary to be game developer .
to taste a bit from the honey in this book download a chapter from this book and enjoy.
[website]



5 out of 5 stars GREAT BOOK!   March 19, 2008
Carmine T. Guida (NY, NY)
1 out of 1 found this review helpful

I picked up this book and within a week I was working on my own 3d engine. The explanations are very clear. This book is great for ANYONE. This is the book you are looking for!

 

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