The NURBS Book (Monographs in Visual Communication) | 
enlarge | Authors: Les A. Piegl, Wayne Tiller Publisher: Springer Category: Book
List Price: $79.95 Buy New: $59.93 You Save: $20.02 (25%)
New (11) Used (7) from $52.50
Rating: 8 reviews Sales Rank: 41362
Media: Paperback Edition: 2nd Pages: 646 Number Of Items: 1 Shipping Weight (lbs): 2.1 Dimensions (in): 8.7 x 6.1 x 1.5
ISBN: 3540615458 Dewey Decimal Number: 620.0042028551 EAN: 9783540615453
Publication Date: November 14, 1996 Availability: Usually ships in 1-2 business days Condition: BRAND NEW
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| Editorial Reviews:
Product Description The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and computational tricks are covered, too, in a lucid, easy-to-understand style, with a minimum of mathematics and using numerous worked examples. The book is a must for students, researchers, and implementors whose work involves the use of splines.
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| Customer Reviews: Read 3 more reviews...
Perfect for the programmer working with NURBS. October 3, 1998 Larry Lukis (Long Lake, MN United States) 14 out of 14 found this review helpful
I have a reasonable if dated math background, but I'm not a mathematician, I'm a programmer. I was able to work through enough of the math to extract very practical and useful knowledge for my graphics programming work.I've gone through 3 other graphics book trying to get enough clear information on NURBs, but they were all either inadequate or obscure. "The NURBS Book" is the one you want.
An Essential Foundation August 7, 2002 1 out of 1 found this review helpful
I own many books on the subject of NURBS. I always come back to this one while programming NURBS and reading research papers. It provides a fantastic foundation. It is an older book, so don't expect recent research to be included. For those that also want to know how to do ray tracing with NURBS surfaces look here:... Good luck!
Very practical and a little bit best January 22, 1999 4 out of 7 found this review helpful
In this book, you will begin to understand what the good algorithms are. And most of all, you will master all the fundamental ideas about surface design, definitely including curve design. The most pity of this book is that we can not find the origin of the curves and surfaces, I mean how the inventor created them. Of course, it is the highest requirement for every author.
Start Point December 29, 1999 Marcin Sokalski (Cracow, Poland) 1 out of 5 found this review helpful
Before owning this book i cassified NURBS as kind of mathematical definitions of curves and surfaces. I was wrong, now it opened my mind so i develop new NURBS surfaces based on well described primitives. Twisting, blending, extruding is good starting point to develop surface definitions you exactly need. How about lofting shapes along branch like path curves?
Excellent Book February 8, 2008 Sambit Kumar Dash This is book is an authority in the subject. In last 13 years there is no book which is as detailed and through as this.
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