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Computer Graphics and Geometric Modelling: Implementation & Algorithms

Computer Graphics and Geometric Modelling: Implementation & Algorithms

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Author: Max K. Agoston
Publisher: Springer
Category: Book

List Price: $89.95
Buy New: $36.05
You Save: $53.90 (60%)



New (18) Used (8) from $36.05

Sales Rank: 1202801

Media: Hardcover
Edition: 1
Pages: 907
Number Of Items: 1
Shipping Weight (lbs): 3.8
Dimensions (in): 9.3 x 7.2 x 1.9

ISBN: 1852338180
Dewey Decimal Number: 006.6
EAN: 9781852338183

Publication Date: January 4, 2005
Availability: Usually ships in 1-2 business days

Similar Items:

  • Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
  • Curves and Surfaces for Computer Graphics
  • Mathematics for Computer Graphics Applications
  • Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science)
  • 3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

Editorial Reviews:

Product Description
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Implementation and Algorithms covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modeling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

 
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