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Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics

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Author: John Vince
Publisher: Springer
Category: Book

List Price: $99.00
Buy New: $64.44
You Save: $34.56 (35%)



New (27) Used (8) from $59.95

Sales Rank: 157729

Media: Hardcover
Edition: 1
Pages: 256
Number Of Items: 1
Shipping Weight (lbs): 1.2
Dimensions (in): 9.3 x 7 x 0.7

ISBN: 1846289963
Dewey Decimal Number: 006.60151257
EAN: 9781846289965

Publication Date: April 14, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: New Book. International Shipping Available

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Editorial Reviews:

Product Description

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.



 
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