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Game Design for Teens (Premier Press Game Development)

Game Design for Teens (Premier Press Game Development)

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Authors: Les Pardew, Scott Pugh, Eric Nunamaker, Brent L. Iverson, Ross Wolfley
Publisher: Course Technology PTR
Category: Book

List Price: $29.99
Buy New: $19.79
You Save: $10.20 (34%)



New (20) Used (8) from $13.99

Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 674515

Media: Paperback
Edition: 1
Pages: 320
Number Of Items: 1
Shipping Weight (lbs): 1.4
Dimensions (in): 8.9 x 7.3 x 0.9

ISBN: 1592004962
Dewey Decimal Number: 794.81526
UPC: 082039504964
EAN: 9781592004966

Publication Date: September 30, 2004
Availability: Usually ships in 24 hours

Similar Items:

  • Game Programming for Teens, Second Edition
  • Game Art for Teens (Game Development Series)
  • 3D Game Programming for Teens
  • The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
  • Game Programming for Teens, 3E

Editorial Reviews:

Product Description
"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.

The third installment in the popular line of "For Teens" books.

Covers the complete game design process from idea, to design document, development of the game.

Provides samples from real game design documents.

Helps readers develop the skills they need to express their game ideas clearly and thoroughly.

Examines game design theory as it applies to the different game genres.


Customer Reviews:

5 out of 5 stars Table of Contents   March 7, 2005
W. Bull (Escondido, California United States)
12 out of 24 found this review helpful

From the publisher's Web site.

Features
#The third installment in the popular line of For Teens books.

#Covers the complete game design process, from idea, to design document, to development of the game.

#Provides samples from real game design documents.

#Helps readers develop the skills they need to express their game ideas clearly and thoroughly.

#Examines game design theory as it applies to the different game genres.


Table of Contents
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document



4 out of 5 stars Good Place to Start   January 11, 2007
Mirl (North Carolina)
5 out of 6 found this review helpful

I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.

Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document.

Good: This book is written to the level of its intended audience.
Good: It includes many good/relevant graphics.
Good: Not designed to be a science book.
Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes.

Other: It is a bit verbose/complex at times.

Impressions: Good for young people interested in game design/development.

Sincerely,

JMS



1 out of 5 stars Too general   January 10, 2006
Mark Twain
2 out of 16 found this review helpful

This book is far too general to be useful to anyone. There are far better books that address this topic.

 
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