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Physical Computing: Sensing and Controlling the Physical World with Computers

Physical Computing: Sensing and Controlling the Physical World with Computers

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Authors: Tom Igoe, Dan O'sullivan
Publisher: Course Technology PTR
Category: Book

List Price: $29.99
Buy New: $17.31
You Save: $12.68 (42%)



New (18) Used (9) from $14.79

Rating: 4.5 out of 5 stars 19 reviews
Sales Rank: 14882

Media: Paperback
Edition: 1
Pages: 496
Number Of Items: 1
Shipping Weight (lbs): 2.3
Dimensions (in): 9.1 x 7.3 x 1.3

ISBN: 159200346X
Dewey Decimal Number: 004
UPC: 082039503462
EAN: 9781592003464

Publication Date: May 28, 2004
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand new item. Over 3.5 million customers served. Order now. Selling online since 1995. Order with confidence. Code: B20080906212818T

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Editorial Reviews:

Product Description
The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computer-how you view its capabilities, how you interact with it, and how you put it to work for you. It's time to bridge the gap between the physical and the virtual-time to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.


Customer Reviews:   Read 14 more reviews...

5 out of 5 stars Amazing Resource!   November 10, 2004
Dan (Providence, RI)
7 out of 9 found this review helpful

I have been referring to both of the authors' web sites for a year or so now whenever I have some sort of technical problem to solve. I was elated to find out they had finally published this book and ordered it right away. This is the most comprehensive book on the subject of electronics and computation for artists and designers.


5 out of 5 stars Finally!   August 14, 2004
Lucy Chan (Cambridge, MA USA)
12 out of 13 found this review helpful

This is a great overview of physical computing.. good for novices who aren't very technical, as well as for those who are more advanced.. basically the best ref out there for getting an overview of how to start building objects that you can interact with.. My background is in design-not computer science. I'd recommend for any designers, architects, filmmakers, etc. who interested in thinking about how to building and designing interactive installations or objects without need to know how to program. Great also for those with CS background, but this book is rare as it's written to span people with diffent degress of technical expertise... and one of the only references for people who aren't just geeks.


5 out of 5 stars This perfect book gives you skills, knowledge and know-how   January 24, 2005
H. Cohen (Nissequogue, NY)
10 out of 11 found this review helpful

This is a perfect book. It teaches you, step-by-step with theory, code, examples and illustration, how to design and build your own microcontroller-based electronics projects. You can go from knowing nothing to being a relatively skilled amateur in just days. Futhermore, the book is amazingly comprehensive and covers so many complementary topics in addition to microcontrollers. This superb book answered almost every question (albeit basic) I ever had about electronics. Igoe and Sullivan, please write another book!!


5 out of 5 stars yes!   June 19, 2004
natty s (Dublin, Ireland)
4 out of 4 found this review helpful

would it be redundant to say these guys wrote the book on p-comp? although mostly for beginners, it covers some advanced stuff, is great for review, and FANTASTIC for teaching - especially in areas where access is limited. rock on.


5 out of 5 stars Good book on the fundamentals of physical computing   May 3, 2007
calvinnme (Fredericksburg, Va)
9 out of 10 found this review helpful

The primary purpose of this book is to show the reader how to get the computer to interact with the physical world through additional hardware and programming. Although the book seems to be aimed at artists wanting to use the computer in their work, the principles taught can be of use to non-artists too. This book is broken down into two parts. The first, "The Basics", covers all aspects of computing in a very general sense. It is just an overview, and if you are such a beginner that you really need to know about electricity, what a microcontroller is, and what an "if statement" is in programming, you are likely going to need sources other than just this book. The last chapter in the section, "Communicating Between Computers" is the best of the basic chapters. This chapter talks about actual connectors and their pins, testing, and protocols and codes. All code shown in this book is in several flavors of the BASIC language, and the book does a pretty good job of getting you started. The section ends with a discussion on the specifics of serial communication on a multimedia computer. Part one has the following chapters and subsections:

Part 1: The Basics
Chapter 1. Electricity
Transduction: Electrical Basics; Electricity versus Electronics How Electricity Flows;
Chapter 2. Shopping
Solderless Breadboard; Microcontrollers; Common Components; Wires; Power Supply; Power Connector; Voltage Regulator; RC Servomotor; Serial Connector; Serial Cable; Clock Crystals; Headers; Project Box; Cable Ties; USB-to-Serial Adaptor; Tools ;Shopping List Bringing It All Back Home;
Chapter 3. Building Circuits
Schematics; Connection Symbols; Power Symbols; Finding Schematics; Breadboards; Where Does the Microcontroller Fit In?; Translating Schematics into Circuits; Using a Multimeter; Soldering; Powering the Breadboard; Be Neat;
Chapter 4. The Microcontroller
"Hello World!" Is the Hard Part; Where Does the Microcontroller Fit In?; Routing Inputs to Outputs; Identifying the Pins of the Microcontroller; Lower-Level Microcontrollers: External Clock; Your First Microcontroller-Based Circuit; Getting Your Program to the Chip; Programming Stamp-Like Modules; Programming Lower-Level Chips ;Debugging;
Chapter 5. Programming
The Good News; Flow Control: How a Computer "Reads" a Program; Loops; If Statements; Variables; Built-In Routines: Subroutines and Functions; Homemade Routines; Advanced Loops: While-Wend and For-Next; Pseudocode; Comments; Debugging; Good Debugging Habits; The Bad News;
Chapter 6. The "Big Four" Schematics, Programs, and Transducers
Digital Input; Digital Output; Analog Output; From Analog in to Analog Out: Scaling Functions; Conclusion;
Chapter 7. Communicating between Computers
Physical Agreement; Timing Agreement; Electrical Agreement; Package Size; Numbers or Letters: Using ASCII; Software for the Microcontroller; Serial Output from a Microcontroller; Testing with an LED; Testing with Terminal Software; Serial Input to a Microcontroller; Serial Freeze and Blocking Functions; Your Private Protocol; Sending Bigger Numbers; Serial Communication on a Multimedia Computer; Conclusion;

In part two, the book demonstrates more advanced methods for accomplishing specific tasks. Most of these methods in part two are just special cases of the basic ideas in part one, and the book makes frequent reference to the circuits and code discussed in part one. There's really nothing here in the realm of specific projects. The book mainly talks about all of the various aspects of hardware and programming that are needed to interface a computer to the physical world. There is quite a bit of code and building-block circuitry shown for simple tasks that you can reuse in any larger project you decide to build.

Chapter 8. Physical Interaction Design, or Techniques for Polite Conversation
The Conversation: Listening, Speaking, and Thinking; Complex Responses; Techniques for Effective Interaction; Conclusion;
Chapter 9. Sensing Movement
Assessing the Problem; How Ranging Sensors Work; Detecting Presence; Determining Position ;Determining Rotation; Speed of Rotation; Video Tracking; Identity;Conclusion;
Chapter 10. Making Movement
Types of Motion, Types of Motors; Characteristics of Motors; Special Electrical Needs of Motors; Controlling Motors; Controlling Stepper Motors; Controlling Solenoids; Basic Mechanics: Converting Motor Motion to Usable Motion; Construction; Conclusion;
Chapter 11. Touch Me
Force-Sensitive Resistors; Flex Sensors; Pressure Sensors; Sensing Touch Using Capacitance Sensors; Off-the-Shelf Touch Interfaces; Sensing Vibrations Using Piezoelectric Sensors; Creating Vibrations; Taking Your Temperature; Cooling Things Off and Heating Them Up; Getting Under Your Skin; Force Feedback; Conclusion;
Chapter 12. More Communication between Devices
Synchronous and Asynchronous Communication; Asynchronous Serial Protocols; Learning a Protocol; RS-232 Boxes; Global Positioning System Data; MIDI; Connecting to the Internet; Connecting over Telephone Lines Using Modems; Special-Function ICs and Modules; Synchronous Serial Protocols; Wireless Serial Communication; Infrared Serial Communication; RF Serial Communication; Conclusion;
Chapter 13. Controlling Sound and Light
Sound; Light; Screen Graphics; Linear Media on a Multimedia Computer; Linear Media on a Microcontroller; Single-Board Computers; Conclusion;
Chapter 14. Managing Multiple Inputs and Outputs
Setting Groups of Pins in Parallel; Bitwise Operations; Running Out of Pins; Resistor Ladders as Analog Input; Row-Column Scanning; Shift Registers; Multiplexers; Latches; Conclusion;

I would say this is a good first book for anyone who is thinking about getting started with adding physical interfaces to their computer.


 

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