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Digital Lighting and Rendering (2nd Edition) ([digital])

Digital Lighting and Rendering (2nd Edition) ([digital])

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Author: Jeremy Birn
Publisher: New Riders Press
Category: Book

List Price: $55.00
Buy New: $31.90
You Save: $23.10 (42%)



New (36) Used (11) from $31.90

Rating: 4.5 out of 5 stars 33 reviews
Sales Rank: 18592

Media: Paperback
Edition: 2
Pages: 432
Number Of Items: 1
Shipping Weight (lbs): 1.4
Dimensions (in): 9 x 7.5 x 0.9

ISBN: 0321316312
Dewey Decimal Number: 006.693
EAN: 9780321316318

Publication Date: May 7, 2006
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Absolutely Brand New & In Stock. 100% 30-Day Money Back. Direct from our warehouse. Ships by USPS. 1+ million customers served-In business since 1986. Happy Customers is Our #1 Goal. Toll Free Support

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Editorial Reviews:

Product Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry



Customer Reviews:   Read 28 more reviews...

5 out of 5 stars Clear and Thoughtful   May 5, 2008
Andrew D. Fraser (Austin, TX USA)
2 out of 2 found this review helpful

When I bought this book, I was a 3D modeling newbie. I still am, but I am now a much better informed newbie. Information about lighting and rendering is accessible and thorough. Technical where it needs to be but also full of real world examples and illustrative images. The author does a wonderful job of explaining alternatives available in current modeling, animation, and rendering applications for the experienced, or budding 3D modeler to make intelligent decisions about how to best light a scene (based on the particular needs of the project) and solid information about how those lighting decisions impact rendering.

I read this book concurrent to a self-guided education of Blender (a popular, open source 3D design & animation package). This book is application-neutral and has gone a long way to helping me understand all of the settings and terminology in that application.



5 out of 5 stars excellent tool !!   August 14, 2006
Sandro Penalba Cara (Nicaragua)
8 out of 8 found this review helpful

Very usefull and instructive book. It covers all aspects of digital light and the natural one, the author doesn't apply the vast information covered to an especific software, so you can apply all this rich information with the software that you actually use. This book is a must for every people that whant to go deep in to digital light and renderings.


5 out of 5 stars A generous update from the 1st Edition   October 4, 2006
S. Gilley
13 out of 13 found this review helpful

The author has extensively updated this industry standard since its first release six years ago, and the result is a book that should absolutely be on every Color & Light Artist's shelf. What was a very good reference is now even better, with more sage advice, clear and logical insight regarding lighting different kinds of scenes (e.g. indoor, outdoor, daytime, nighttime), more information on technologies that have become popular in recent years (such as global illumination), and the addition of complementary materials at the author's web site. I have been using the 1st Edition of this book as a required text in my rendering classes for several years, and this much anticipated new version ties in even better. Even if you already own the 1st Edition, you are likely to find this update a worthwhile purchase. I would love to see this book's sister, Digital Texturing & Painting, rise to the same level of insight and clarity.


5 out of 5 stars Master 3D Lighting and Rendering   November 27, 2006
Diane Cipollo (Editor at BellaOnline.com)
9 out of 9 found this review helpful

The previous edition of Digital Lighting and Rendering by Jeremy Birn is very popular with those who wish to master 3D lighting and rendering as well as with those who teach this subject. It is suggested reading for digital lighting courses at several universities. This second edition is updated to reflect advancements in techniques and technology for digital 3D software.

The first few chapters cover traditional lighting concepts and answer basic questions such as which is the best lighting for various situations. Then, the author moves into more specific topics, beginning with shadows and occlusion. He discusses techniques for casting various types of shadows and what purpose shadows have in the scene. You cannot have shadows without light. Therefore, the author covers the different types of lighting such as global illumination, natural and artificial light. He also discusses how to light the characters in your scene and how lighting defines the character's form and movement.

When you model the characters and objects for your scene, they start out with a smooth, dull gray color and you will use shaders to give them color and texture. Birn discusses how to use several shaders including raytracing, Reyes algorithms and GPU acceleration. Besides shaders, you can also use texture mapping to add color and texture. Birn covers the types of texture maps, how they are made and how to align them to your model.

Eventually, it is time to build your scene or animation which requires placement of characters, objects, lights and cameras. The author discusses several rules for composition and staging. Once all the staging is complete, it's time to render your scene and Birn covers many professional tips for this technical subject including multiple renderings and flexibility.

Jeremy Birn has worked in the technical lighting field for many years. His recent works include Cars and The Incredibles.



5 out of 5 stars Move a step beyond the rest   July 18, 2007
Andrew Ph.D (New Zealand)
4 out of 4 found this review helpful

If you're a hobby 3D graphhics artist or thinking of entering into the world of computer graphics, then this book is an essential resource to give you that realism factor often missing in artists works seen today.

The Book is superbly presented in glossy paper format with excellently reproduced colour images, that generously fill the book as examples on how to achieve the right lighting for that perfect shot you were trying to setup, but till now had no idea of how to achieve it.

This volume is a how to for novice and advanced artist alike, brilliantly guiding you through the ins and outs of rendering the most perfectly realisticly shaded 3D image possible.

The first edition had chapters guide you through Lighting workflow, three point lighting, Shadows (a must),Qualities of light, Colour, Exposure, Composition and staging (worth the price of the book alone), Materials and rendering algorithms(tips to turn a good work into a masterpiece)and Compositing(the absolute icing on the cake).

This vastly expanded 2nd edition has even more must know techniques and inside tips to push your work to professional levels, extra chapters include comprehensive guides on how to: *Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
* Design realistic materials and paint detailed texture maps
* Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
* Render in multiple passes for greater efficiency and creative control
* Understand production pipelines at visual effects and animation studios
*Develop your lighting reel to get a job in the industry

There is a Lot one can learn from this brillianlty updated and expanded 2nd edition and dare I say that it has to be if not the best then one of the very best presentations on this topic I've ever had the good fortune to study from.

If you own the first edition, then you just have to get this new 2nd edition as its like owning a completely new volume.


 

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