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GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos (Interactive Technologies)

GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos (Interactive Technologies)

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Author: Jeff Johnson
Publisher: Morgan Kaufmann
Category: Book

List Price: $49.95
Buy New: $29.22
You Save: $20.73 (42%)



New (40) Used (7) from $29.22

Rating: 4.5 out of 5 stars 9 reviews
Sales Rank: 34075

Media: Paperback
Edition: 2
Pages: 424
Number Of Items: 1
Shipping Weight (lbs): 1.9
Dimensions (in): 9.6 x 7.8 x 1.2

ISBN: 0123706432
Dewey Decimal Number: 005.437
EAN: 9780123706430

Publication Date: September 14, 2007
Availability: Usually ships in 1-2 business days
Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.

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Editorial Reviews:

Product Description
Is your application or Web site ready for prime time?

A major revision of a classic reference, GUI Bloopers 2.0 looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes--and how you can avoid them. While equipping you with the minimum of theory, GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way.

* Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers.

* Takes a learn-by-example approach that teaches how to avoid common errors.

* Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making.

* Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building.

* Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com.



Customer Reviews:   Read 4 more reviews...

5 out of 5 stars so you thought you knew about User Iterface design?   November 28, 2007
T. Del Favero (Castro Valley, CA United States)
4 out of 4 found this review helpful

I thought I understood ease of use on the web, until I read this book! Jeff Johnson REALLY understands UI design--there are pages and pages of pearls in this book, useful tidbits that continually had me saying "why didn't I think of that?!", and demonstrating the value of his significant experience in this area.

Also, as a manager, I learned a lot about the different collaborative roles that must come together (graphics vs. developer vs UI, etc.), and how managers can sabotage their important web project by ignoring or postponing UI design until it's too late. For managers, this section of the book alone is worth the price.

Highly recommended.



5 out of 5 stars Excellent GUI reference   November 19, 2007
J. Roberts (San Francisco, CA USA)
This is a wonderful book! It's well organized and comprehensive, a quick and entertaining read, even for those without the technical credentials to design a web site. There are lots of examples that make the concepts easy to understand and apply.

We're hiring software developers to design our new website. GUI Bloopers 2.0 gave us a common language we can use to engage with prospective teams. Most important, the Management Bloopers chapter points out how managers can undermine the best web design and how to avoid it. It's a great guide for professionals, but I also highly recommend it to everyone who works with them.



5 out of 5 stars A worthwhile and useful read   February 11, 2008
M. N. Summerfield (South Wales, UK)
This book is aimed at both desktop application GUI developers and website developers. It shows real world examples of bad practice and for each one shows how to do things better. The book strongly advocates a user and task focused view of software. The book is interesting, and at times thought provoking. One area that the book only touches on in passing is accessibility---that's a big topic in its own right but more mention could have been made of it. This is not a book about "fonts and colors", but about user interaction: how to make it as easy and natural as possible for users to complete the tasks they want with the software.

I would recommend this book to anyone doing application or website design since at the very least it will make you more conscious of your users, as well as providing many helpful ideas about how to do things in ways that work.



5 out of 5 stars Best GUI book, evah.   September 16, 2008
S. Quinn (Redwood City, CA United States)
Having studied Human Computer Interaction and Psychology in school and developing websites for almost 10 years I still feel like I learn something new every time I peruse this book. It's solidly based on psychological mechanisms like attention span, association, mental modeling, and some obvious real-world experience. I can honestly say that anyone who designs GUI's (web-based, app-based, well anything really that has a user interacting with a screen) should buy this book. In fact even physical interfaces could benefit from reading this book. Even the most disciplined designer needs to be reminded of the "U" in GUI...it really is all about the user.


5 out of 5 stars Revalues the importance and complexity of GUI design   November 7, 2008
Edelmiro Fuentes (Switzerland)
The introduction of programming tools such as VisualBasic probably contributed to the misperception that designing a form was something easy to achieve. Using drag and drop controls to build a form certainly is, but creating an unambiguous and task-oriented screen flow is another story.

Jeff Johnson did an excellent job. The chapters arrange the "bloopers" into meaningful categories (GUI Controls, Navigation, Textual, etc) and the table of contents makes it very easy to locate a specific topic.
Personally, I like his approach of "Don'ts followed by Dos". Presenting an example of bad design first, forced me to try to spot where the mistakes were (not always an easy task) and this contributed, in my opinion, to a better learning experience. Another nice surprise was to learn in appendix B, the way this second edition was "usability-tested" and also, a very important although not so obvious concept, "Reviewing is not usability-testing".

This book is very easy to read and understand and I would certainly recommend it to every developer (from beginner through to senior level) involved directly or indirectly with any GUI design or implementation.


 
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